Since the boy has no health bar, it encourages you to be bold in your exploration. It's also a nice contrast with exploring the castle and floating island, which is fraught with peril and steep drops. As such, it's impressive how pixels assembled on a screen in a game in reality guided by code doesn't feel like an artificial intelligence but instead a breathing being with its own personality and quirks. Although it learns to take cues from you over time, it's largely content to go around and do its own thing as any animal really would. A mix between a giraffe, cat, dragon, bird, and, seemingly, every other animal, the creature feels alive. It helps that great care went into creating the beast, Trico. Instead, it's a streamlined adventure where a strong bond of trust and friendship is forged between a small boy and a towering mythical beast. That said, this is a charming and straightforward title that doesn't concern itself with twitchy battles and item management. The colossal delays for The Last Guardian (it was previously canceled, and many doubted it would ever see the light of day in any form) should have little to do with a player's expectations of what the game is actually like once you boot it up. This incredible adventure game is full of heart, charm, and personality, even if some of the technical hiccups make it stumble at times.
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