If a mod map is not built correctly, removing some trees may cause the above problem. If you change the hierarchy of objects on the map (for example by making changes from GIANTS Editor) some objects may reappear and have to be removed again. Don't forget that you often get a lot of new, invisible branches this way. Don't think wood decays or despawns, even with seasons mod. Basically, if it's laying on the ground it'll stay wherever you put it. Fixed issue with 'Hof Bergmann' map + 'Seasons' mod Mostly they'll just stay there, but when you cut off the tips of the branches or the very top of the fir trees those disappear immediately. Added ability to hide gates and all map animated objects Added new panel where all hidden objects are listed and can be restored You can open the mod settings panel by pressing RSHIFT + R These will no longer be problems thanks to "Map Objects Hider", this mod will let you permanently remove objects, placeables, trees and gates from your map. Have you ever felt like you can't join two fields because of a rock that's right in the middle of them, or you can't build a shed because of some objects that take up space?
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